Based in London, UK, INTERIOR/NIGHT is dedicated to developing interactive experiences focused on the emotional connection with characters and story to appeal to a broad audience and push the boundaries of what games can be.
Are you a fan of narrative games with rich stories and complex characters?
Are you craving to tell great stories and skilled at visual storytelling?
Come work with us!
ART VAcancies
MID-Senior Environment Artist - 9 months contract - UK based candidate
We’re looking for a talented Mid–Senior Environment Artist based in the UK to help build an immersive, high-quality game world. You’ll be responsible for creating visually compelling environments that support gameplay, narrative, and performance targets, while collaborating closely with level design, lighting, and technical art.
This role is fully remote and ideal for an artist who is production-ready, comfortable owning environment areas from blockout to final polish, and eager to contribute creatively and technically.
Responsibilities
Create high-quality environment assets and set dressing for game levels, from blockout through final polish
Work closely with Level Designers to support gameplay readability, flow, and player guidance
Author modular environment kits with efficient UVs, texel density, and reusability in mind
Build and maintain environments inside the engine, including layout, dressing, and iteration
Collaborate with Lighting Artists and Technical Artists to ensure environments look great and perform well
Follow and help refine art direction, style guides, and technical constraints
Optimize assets for performance (LODs, collision, material complexity)
Participate in reviews, critiques, and cross-discipline problem solving
Required Skills & Experience
5+ years of professional experience as an Environment Artist in games
Proficiency in industry-standard tools (e.g., Maya/Blender, ZBrush, Substance Painter/Designer)
Solid experience building environments in a real-time engine (preferably Unreal Engine)
Experience creating modular assets and tileable textures
Ability to work from concept art as well as improvise within an established style
Strong communication skills and ability to collaborate across disciplines
Right to work in the UK
Nice to Have
Experience shipping at least one commercial game
Familiarity with procedural tools (Substance Designer, Houdini, PCG workflows)
Experience working on open-world or large-scale environments
Interest in technical workflows or performance optimisation
What We Offer
Opportunity to work on a visually ambitious project set in an interesting historical period
Collaborative, diverse artist-driven environment team
Great benefits such as:
29 Days holiday
Pension schemes
Portfolio Requirements
Applicants should include a portfolio demonstrating:
High-quality environment art created for games or real-time projects
Clear breakdowns showing assets, materials, and in-engine shots
Evidence of ownership over complete environment spaces
Interested?
Please send your resume to jobs@interiornight.com
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