“My interest is to work in as uncompromised a way as possible.”

Kathryn bigelow

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Based in London, UK, INTERIOR/NIGHT is dedicated to developing interactive experiences focused on the emotional connection with characters and story to appeal to a broad audience and push the boundaries of what games can be.

Are you a fan of narrative games with rich stories and complex characters?

Are you craving to tell great stories and skilled at visual storytelling?  

Come work with us!

CINEMATIC VACANCIES

MID CINEMATIC Artist - 12 months contract - UK based candidate

The role

We are looking for a Mid Cinematic Artist to join our team for our current project to create visual narrative content in a unique and unconventional style that stretches beyond classic cutscenes.

This is an ideal role for a skilled Cinematic artist who has experience with layout and 3D animation, as a keen eye for symbolic and evocative edit and storytelling and would like to work in a small team of storytellers on an exciting and unique project.

We are exclusively looking for UK based candidates.

 

What You Will Do

  • Work closely with the cinematic lead and creative director to help build an emotionally engaging experience.

  • Stage, storyboard, animate, compose and sequence the narrative in Unreal Engine.

  • Create scenes from script to screen through the entire cinematic pipeline.

  • Maintain consistent quality, style and continuity, both visually and technically throughout the project.

  • Collaborate with other cinematics artists and production to meet deadlines.

  • Communicate with other disciplines for support in realising the scene.

  • Address bugs as assigned in reviews. 


What Will Help You Succeed

  • You are a nuanced storyteller.

  • At least 5 years experience in cinematics and layout.

  • Experience in Unreal Engine 5.

  • Experience and ability to animate autonomously.

  • Strong critical reasoning and emotional awareness within storytelling is essential.

  • Strong understanding of cinematography, lighting, with a keen eye for composition.

  • Ability to work at speed in a fast turnaround environment, without sacrificing quality of content.

  • Strong collaboration skills to bring the story to fruition.

  • At least one successfully shipped game.

  • Love for the narrative genre.

  • Must have the right to work in the UK.


What We Offer

  • The chance to work alongside innovative and bold projects at the award-winning narrative studio behind the critically acclaimed ‘As Dusk Falls’.

  • The opportunity to be part of a growing studio with a diverse and passionate team made of veterans and breakout talents from games, film and illustration.

  • Flexible hours

  • 29 paid days holidays

  • Pension scheme

  • Hybrid or remote working environment.

Interested?

Please send your resume and showreel/portfolio to jobs@interiornight.com

ART VAcancies

MID-Senior Environment Artist - 9 months contract - UK based candidate

We’re looking for a talented Mid–Senior Environment Artist based in the UK to help build an immersive, high-quality game world. You’ll be responsible for creating visually compelling environments that support gameplay, narrative, and performance targets, while collaborating closely with level design, lighting, and technical art.


This role is fully remote and ideal for an artist who is production-ready, comfortable owning environment areas from blockout to final polish, and eager to contribute creatively and technically.


Responsibilities

  • Create high-quality environment assets and set dressing for game levels, from blockout through final polish

  • Work closely with Level Designers to support gameplay readability, flow, and player guidance

  • Author modular environment kits with efficient UVs, texel density, and reusability in mind

  • Build and maintain environments inside the engine, including layout, dressing, and iteration

  • Collaborate with Lighting Artists and Technical Artists to ensure environments look great and perform well

  • Follow and help refine art direction, style guides, and technical constraints

  • Optimize assets for performance (LODs, collision, material complexity)

  • Participate in reviews, critiques, and cross-discipline problem solving

Required Skills & Experience

  • 5+ years of professional experience as an Environment Artist in games

  • Proficiency in industry-standard tools (e.g., Maya/Blender, ZBrush, Substance Painter/Designer)

  • Solid experience building environments in a real-time engine (preferably Unreal Engine)

  • Experience creating modular assets and tileable textures

  • Ability to work from concept art as well as improvise within an established style

  • Strong communication skills and ability to collaborate across disciplines

  • Right to work in the UK

Nice to Have

  • Experience shipping at least one commercial game

  • Familiarity with procedural tools (Substance Designer, Houdini, PCG workflows)

  • Experience working on open-world or large-scale environments

  • Interest in technical workflows or performance optimisation

What We Offer

  • Opportunity to work on a visually ambitious project set in an interesting historical period

  • Collaborative, diverse artist-driven environment team

  • Great benefits such as:

      • 29 Days holiday

      • Pension schemes

Portfolio Requirements

Applicants should include a portfolio demonstrating:

  • High-quality environment art created for games or real-time projects

  • Clear breakdowns showing assets, materials, and in-engine shots

  • Evidence of ownership over complete environment spaces

Interested?

Please send your resume to jobs@interiornight.com

Production VAcancies

No vacancies for noW

WRITING AND DESIGN VACANCIES

No vacancies for noW

Code VAcancies

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