Based in London, UK, INTERIOR/NIGHT is dedicated to developing interactive experiences focused on the emotional connection with characters and story to appeal to a broad audience and push the boundaries of what games can be.
Are you a fan of narrative games with rich stories and complex characters?
Are you craving to tell great stories and skilled at visual storytelling?
Come work with us!
CINEMATIC VACANCIES
MID CINEMATIC Artist - 12 months contract - UK based candidate
The role
We are looking for a Mid Cinematic Artist to join our team for our current project to create visual narrative content in a unique and unconventional style that stretches beyond classic cutscenes.
This is an ideal role for a skilled Cinematic artist who has experience with layout and 3D animation, as a keen eye for symbolic and evocative edit and storytelling and would like to work in a small team of storytellers on an exciting and unique project.
We are exclusively looking for UK based candidates.
What You Will Do
Work closely with the cinematic lead and creative director to help build an emotionally engaging experience.
Stage, storyboard, animate, compose and sequence the narrative in Unreal Engine.
Create scenes from script to screen through the entire cinematic pipeline.
Maintain consistent quality, style and continuity, both visually and technically throughout the project.
Collaborate with other cinematics artists and production to meet deadlines.
Communicate with other disciplines for support in realising the scene.
Address bugs as assigned in reviews.
What Will Help You Succeed
You are a nuanced storyteller.
At least 5 years experience in cinematics and layout.
Experience in Unreal Engine 5.
Experience and ability to animate autonomously.
Strong critical reasoning and emotional awareness within storytelling is essential.
Strong understanding of cinematography, lighting, with a keen eye for composition.
Ability to work at speed in a fast turnaround environment, without sacrificing quality of content.
Strong collaboration skills to bring the story to fruition.
At least one successfully shipped game.
Love for the narrative genre.
Must have the right to work in the UK.
What We Offer
The chance to work alongside innovative and bold projects at the award-winning narrative studio behind the critically acclaimed ‘As Dusk Falls’.
The opportunity to be part of a growing studio with a diverse and passionate team made of veterans and breakout talents from games, film and illustration.
Flexible hours
29 paid days holidays
Pension scheme
Hybrid or remote working environment.
Interested?
Please send your resume and showreel/portfolio to jobs@interiornight.com
ART VAcancies
MID-Senior Environment Artist - 9 months contract - UK based candidate
We’re looking for a talented Mid–Senior Environment Artist based in the UK to help build an immersive, high-quality game world. You’ll be responsible for creating visually compelling environments that support gameplay, narrative, and performance targets, while collaborating closely with level design, lighting, and technical art.
This role is fully remote and ideal for an artist who is production-ready, comfortable owning environment areas from blockout to final polish, and eager to contribute creatively and technically.
Responsibilities
Create high-quality environment assets and set dressing for game levels, from blockout through final polish
Work closely with Level Designers to support gameplay readability, flow, and player guidance
Author modular environment kits with efficient UVs, texel density, and reusability in mind
Build and maintain environments inside the engine, including layout, dressing, and iteration
Collaborate with Lighting Artists and Technical Artists to ensure environments look great and perform well
Follow and help refine art direction, style guides, and technical constraints
Optimize assets for performance (LODs, collision, material complexity)
Participate in reviews, critiques, and cross-discipline problem solving
Required Skills & Experience
5+ years of professional experience as an Environment Artist in games
Proficiency in industry-standard tools (e.g., Maya/Blender, ZBrush, Substance Painter/Designer)
Solid experience building environments in a real-time engine (preferably Unreal Engine)
Experience creating modular assets and tileable textures
Ability to work from concept art as well as improvise within an established style
Strong communication skills and ability to collaborate across disciplines
Right to work in the UK
Nice to Have
Experience shipping at least one commercial game
Familiarity with procedural tools (Substance Designer, Houdini, PCG workflows)
Experience working on open-world or large-scale environments
Interest in technical workflows or performance optimisation
What We Offer
Opportunity to work on a visually ambitious project set in an interesting historical period
Collaborative, diverse artist-driven environment team
Great benefits such as:
29 Days holiday
Pension schemes
Portfolio Requirements
Applicants should include a portfolio demonstrating:
High-quality environment art created for games or real-time projects
Clear breakdowns showing assets, materials, and in-engine shots
Evidence of ownership over complete environment spaces
Interested?
Please send your resume to jobs@interiornight.com
Production VAcancies
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WRITING AND DESIGN VACANCIES
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Code VAcancies
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